Here are the data structures with brief descriptions:
[detail level 123]
| ▼NJetpack | |
| ▼NLogs | |
| CDebug | A class for debugging |
| CError | A class for errors |
| CTime | A class that represents the time |
| CWarning | A class for warnings |
| ▼CAnimation | A class that handles sprite animations |
| CAnimationData | Structure to store animation data |
| CClient | A class that represents the client |
| CCoin | A class that represents a coin in the game |
| CCwd | An encapsulation of the current working directory (CWD) |
| CJetpackError | An exception class for Jetpack errors |
| CJetpackStop | An exception class for stopping the Jetpack |
| CJetpackUsage | An exception class for usage errors |
| CPlayer | A class that represents a player in the game |
| CPositionHash | A class that represents a hash function for positions |
| ▼CServer | A class that represents the server |
| CClient | A class that represents a client connected to the server |
| CSocket | An encapsulation of the socket file descriptor |
| CTrap | A class that represents a zapper in the game |
| ▼Nmap | |
| CMapGenerator | |