Jetpack documentation
1.0.0
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Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- _ -
__init__() :
MapGenerator
_addNewClient() :
Server
_analyseClientOnCoin() :
Server
_analyseEvent() :
Client
_analysePoll() :
Server
_checkArgs() :
Client
,
Server
_communicationThread() :
Client
_disconnectClient() :
Server
_draw() :
Client
_drawEnd() :
Client
_drawGame() :
Client
_drawMenu() :
Client
_executeCommand() :
Server
_gameThread() :
Client
_initClient() :
Client
_initCommands() :
Client
,
Server
_initElements() :
Client
_initFx() :
Client
_initGameInformation() :
Client
_initMap() :
Server
_initMusic() :
Client
_initServer() :
Server
_initSfml() :
Client
_isPlayerOn() :
Server
_promptThread() :
Client
_readClientAction() :
Server
_update() :
Client
_updateAnimation() :
Client
_updateFromResponse() :
Client
_updateGame() :
Client
,
Server
_updateMenu() :
Client
_updatePlayer() :
Server
_writeClientAction() :
Server
- a -
add_coins() :
MapGenerator
add_lasers() :
MapGenerator
add_missiles() :
MapGenerator
add_platform() :
MapGenerator
add_safe_zone() :
MapGenerator
add_zappers() :
MapGenerator
addAnimation() :
Animation
Animation() :
Animation
- c -
Client() :
Client
,
Server::Client
closeJetpackClient() :
Client
Coin() :
Coin
Cwd() :
Cwd
- d -
Debug() :
Debug
- e -
Error() :
Error
executeClientsNb() :
Server
executeClientsPositions() :
Server
executeClientsStats() :
Server
executeExit() :
Client
executeId() :
Server
executeMap() :
Server
executeMove() :
Server
executePseudo() :
Server
- g -
generate_map() :
MapGenerator
getAnimation() :
Player
getClientAddr() :
Server::Client
getCoinsList() :
Server::Client
getCurrentAnimationName() :
Animation
getId() :
Player
getJetpackResponse() :
Client
getLocalTime() :
Time
getNextCommand() :
Server::Client
getPlayerState() :
Player
,
Trap
getPosition() :
Coin
,
Player
,
Server::Client
,
Trap
getPseudo() :
Player
,
Server::Client
getPwd() :
Cwd
getResponse() :
Client
getScore() :
Player
,
Server::Client
getSocket() :
Socket
getSocketFd() :
Server::Client
getSound() :
Trap
getSpeed() :
Server::Client
getSprite() :
Trap
getTextureRect() :
Animation
- h -
handleCommandClientsNb() :
Client
handleCommandClientsPositions() :
Client
handleCommandClientsStats() :
Client
handleCommandId() :
Client
handleCommandMap() :
Client
handleCommandMove() :
Client
handleCommandPseudo() :
Client
hash_combine() :
PositionHash
- i -
isAlive() :
Player
,
Server::Client
isCollected() :
Coin
isPlaying() :
Animation
isVisible() :
Player
- j -
JetpackError() :
JetpackError
JetpackStop() :
JetpackStop
JetpackUsage() :
JetpackUsage
- o -
operator()() :
PositionHash
,
Socket
operator<<() :
Debug
,
Error
,
Warning
operator=() :
Client
,
Player
,
Server::Client
,
Server
,
Socket
operator==() :
Socket
- p -
pause() :
Animation
play() :
Animation
Player() :
Player
point() :
Debug
- r -
run() :
Client
,
Server
- s -
save_to_file() :
MapGenerator
sendCommand() :
Client
sendResponse() :
Server
Server() :
Server
setAlive() :
Player
,
Server::Client
setCollected() :
Coin
setCurrentAnimation() :
Animation
setFlipX() :
Animation
setFlipY() :
Animation
setJetpack() :
Server::Client
setNextCommand() :
Server::Client
setPlayerState() :
Player
setPosition() :
Player
,
Server::Client
setPseudo() :
Player
,
Server::Client
setScore() :
Player
,
Server::Client
setSpeed() :
Server::Client
setTextureSize() :
Animation
setVisible() :
Player
Socket() :
Socket
stop() :
Animation
- t -
to_string() :
MapGenerator
Trap() :
Trap
- u -
update() :
Animation
updateTextureRect() :
Animation
useJetpack() :
Server::Client
- w -
Warning() :
Warning
what() :
JetpackError
,
JetpackStop
- ~ -
~Animation() :
Animation
~Client() :
Client
,
Server::Client
~Coin() :
Coin
~Cwd() :
Cwd
~Debug() :
Debug
~Error() :
Error
~JetpackError() :
JetpackError
~JetpackStop() :
JetpackStop
~JetpackUsage() :
JetpackUsage
~Player() :
Player
~Server() :
Server
~Socket() :
Socket
~Trap() :
Trap
~Warning() :
Warning
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1.11.0