my_rpg documentation
1.0.0
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Data Fields
animation_t Struct Reference
Data Fields
int
current
orientation_e_t
orientation
sfClock *
animation_clock
int
max_stand
int
max_move
int
max_attack
int
max_dead
int
hit_frame
The documentation for this struct was generated from the following file:
include/
csfml.h
animation_t
Generated by
1.11.0